Complete Guide to Lifesteal and Healing Mechanics in Dota 2
Master lifesteal mechanics, attack lifesteal vs spell lifesteal, lifesteal items, Octarine Core spell lifesteal, lifesteal stacking rules, Satanic active usage, and healing reduction counters
Lifesteal Overview
Lifesteal is Essential for Carry Survivability
Lifesteal allows you to heal by dealing damage, providing sustain in fights, farming efficiency, and survivability against enemy burst damage. Understanding lifesteal mechanics is critical for carry players.
Lifesteal is one of the most powerful sustain mechanics in Dota 2. It allows heroes to heal by dealing damage, converting offensive power into defensive survivability. Mastering lifesteal mechanics, knowing when to buy lifesteal items, and understanding the difference between attack and spell lifesteal can dramatically improve your effectiveness as a carry.
Why Lifesteal Matters:
- Sustain in Fights: Heal during combat instead of retreating or using consumables
- Farming Efficiency: Stay on the map longer without returning to base
- Tank Through Damage: High damage output + lifesteal makes you nearly unkillable
- Comeback Potential: Satanic active can turn lost fights into victories
- Roshan Advantage: Lifesteal makes Roshan fights much safer and faster
- Two Types: Attack lifesteal (right-clicks) and spell lifesteal (abilities) work independently
Attack Lifesteal Mechanics
Attack Lifesteal Formula
HP Healed = Physical Damage Dealt × Lifesteal %
Attack lifesteal heals you based on the actual physical damage dealt to enemies after armor reduction. More damage = more healing.
How Attack Lifesteal Works
Attack lifesteal (also called physical lifesteal) heals you based on the damage dealt by your right-click attacks. The healing is calculated after armor reduction, meaning you heal for the actual damage the enemy takes, not your raw attack damage.
Attack Lifesteal Key Mechanics:
- Damage-Based Healing: Heals for a percentage of actual physical damage dealt after armor reduction
- Primary Target Only: Lifesteal only applies to the main target hit, not cleave or splash damage
- Works on Illusions: Illusions can lifesteal at reduced effectiveness (typically 25-50% depending on hero)
- Stacks Additively: Multiple lifesteal sources stack together (Satanic + Morbid Mask = 45% total)
- Works on Creeps: You can lifesteal from lane creeps, jungle creeps, and Roshan
- Spell Immunity: Lifesteal works normally when you have BKB active
Attack Lifesteal Efficiency by Damage
| Attack Damage | 15% Lifesteal | 30% Lifesteal | 200% Lifesteal (Satanic Active) |
|---|---|---|---|
| 100 damage | 15 HP/hit | 30 HP/hit | 200 HP/hit |
| 200 damage | 30 HP/hit | 60 HP/hit | 400 HP/hit |
| 300 damage | 45 HP/hit | 90 HP/hit | 600 HP/hit |
| 400 damage | 60 HP/hit | 120 HP/hit | 800 HP/hit |
| 500 damage | 75 HP/hit | 150 HP/hit | 1000 HP/hit |
Pro Tip: Lifesteal Scales with Damage
Lifesteal becomes exponentially more powerful as you gain damage. A hero with 500 damage and 30% lifesteal heals 150 HP per attack. With high attack speed (2 attacks/second), that's 300 HP/second healing - enough to tank through most damage sources. This is why carries with high damage and attack speed become nearly unkillable with lifesteal.
Important Interactions:
- Armor Reduction: Reducing enemy armor increases damage dealt and thus increases lifesteal healing
- Damage Amplification: Effects like Bloodlust, Empower increase damage and lifesteal healing
- Critical Strikes: Crits multiply damage and lifesteal healing (200% crit = 2x lifesteal healing per hit)
- Cleave Damage: Cleave damage does NOT lifesteal (only the primary target hit provides healing)
- Bash/Proc Effects: Bonus damage from bash procs (Skull Basher, Abyssal) does count for lifesteal
- True Strike: Lifesteal works normally with true strike effects (bypasses evasion)
Spell Lifesteal Mechanics
Spell Lifesteal
Octarine Core
Spell Lifesteal Mechanics
- Source: Octarine Core is the primary source of spell lifesteal (25% spell lifesteal)
- Heals from Abilities: You heal based on damage dealt by your abilities and spells
- All Damage Types: Works with magical, physical, and pure ability damage
- AoE Reduction: Spell lifesteal from AoE abilities is reduced to 1/3 effectiveness (33%)
- Separate from Attack Lifesteal: Spell lifesteal and attack lifesteal are independent mechanics
- Doesn't Stack: Multiple Octarine Cores do not stack spell lifesteal percentage
Spell Lifesteal Formula
Single Target: HP Healed = Ability Damage × 25%
AoE Abilities: HP Healed = Ability Damage × 25% × 33%
Single target abilities heal for full spell lifesteal. AoE abilities heal at 1/3 effectiveness to prevent overpowered healing from abilities that hit multiple enemies.
Pro Tip: Best Heroes for Octarine Core
Octarine Core is most effective on intelligence cores with high single-target damage abilities: Lina (Laguna Blade), Zeus (ultimate), Queen of Pain (Scream of Pain), Tinker (Laser), and Necrophos (Death Pulse). Heroes that spam abilities frequently benefit most from the cooldown reduction and spell lifesteal.
AoE vs Single Target Spell Lifesteal
Spell Lifesteal Healing Comparison
| Ability Type | Damage to 1 Enemy | Lifesteal % | HP Healed |
|---|---|---|---|
| Single Target (Laguna Blade) | 800 damage | 25% | 200 HP |
| AoE (Scream of Pain, 1 target) | 300 damage | 8.33% (25% × 33%) | 25 HP |
| AoE (Scream of Pain, 5 targets) | 1500 total damage | 8.33% (25% × 33%) | 125 HP total |
| Zeus Ultimate (5 heroes) | 2000 total damage | 8.33% (25% × 33%) | 167 HP total |
Important: Even though AoE spell lifesteal is reduced to 1/3 effectiveness, hitting multiple enemies can still provide significant healing. A Zeus ultimate hitting all 5 enemy heroes can heal 150-200 HP, which is substantial for a caster.
Lifesteal Items and Sources
Morbid Mask
15% Lifesteal
Morbid Mask Details
- Cost: 900 gold
- Lifesteal: 15% attack lifesteal
- Best For: Early game sustain, jungle farming, cheap lifesteal source
- Upgrades Into: Mask of Madness, Satanic, Vladmir's Offering
- When to Buy: Early game for farming efficiency or when you need sustain but can't afford Satanic
- Synergy: Great for heroes who farm jungle early (Anti-Mage, Juggernaut, Faceless Void)
Pro Tip: Morbid Mask Timing
Morbid Mask is one of the most cost-efficient items for farming. For 900 gold, you get 15% lifesteal which allows you to farm jungle camps indefinitely without returning to base. Buy it early (8-12 minutes) on farming carries to accelerate your farm rate.
Mask of Madness
20% Lifesteal + Attack Speed
Mask of Madness Details
- Cost: 1775 gold
- Passive Lifesteal: 20% attack lifesteal
- Active - Berserk: +110 attack speed, +12% movement speed for 8 seconds
- Drawback: Silences you for the duration (can't cast abilities)
- Cooldown: 25 seconds
- Best For: Farm acceleration, heroes who don't need abilities while hitting (Faceless Void, Juggernaut with spin)
Mask of Madness Strategy
- Farming Tool: Use active to clear jungle camps and ancient stacks extremely fast
- Roshan: Berserk makes you kill Roshan much faster with the attack speed boost
- Fight Usage: Only use in fights when you can safely right-click without needing abilities
- Silence Drawback: Be careful - being silenced makes you vulnerable to disables and kiting
- Budget Option: Cheaper than Satanic but provides excellent farming speed and lifesteal
Warning: The silence from Mask of Madness can get you killed. Don't use it if you need to cast BKB, escape abilities, or defensive spells. Use it for farming and only in fights where you can safely man-fight enemies.
Satanic
30% Lifesteal + Active
Satanic - The Ultimate Lifesteal Item
- Cost: 5050 gold
- Passive Lifesteal: 30% attack lifesteal
- Bonus Stats: +25 Strength, +5 HP regeneration, +50 attack damage
- Active - Unholy Rage: Increases lifesteal to 200% for 5 seconds
- Cooldown: 35 seconds
- Best For: Late game survivability, comeback potential, face-tanking enemy team
Why Satanic is Game-Winning
Satanic is one of the strongest late game items in Dota 2. The combination of 30% passive lifesteal and 200% active lifesteal allows you to:
- Tank Entire Teams: With 200% lifesteal, you can 1v5 and heal faster than enemies can damage you
- Ignore Burst Damage: Survive burst combos by healing back to full HP instantly
- Win Lost Fights: Turn around fights from 10% HP to full HP in 2-3 attacks
- Farm Roshan Solo: Take Roshan alone safely with Satanic active
- Counter Physical Teams: Physical damage teams can't kill you through Satanic healing
Vladimir's Offering
18% Aura Lifesteal
Vladimir's Offering Details
- Cost: 2650 gold
- Lifesteal Aura: 18% attack lifesteal to nearby allies (900 range)
- Bonus Auras: +18% damage, +2.5 mana regen, +3 armor to nearby allies
- Unique Feature: Lifesteal aura works for melee AND ranged allies
- Best For: Team-fighting carries, summoner heroes (Lycan, Beastmaster, Visage), team utility
- Stacks: Vlads lifesteal aura stacks with personal lifesteal items
Pro Tip: Vlads on Summoner Heroes
Vladimir's Offering is extremely powerful on summoner heroes like Lycan, Beastmaster, and Visage. The lifesteal aura applies to your summons (wolves, boar, familiars), allowing them to sustain themselves while fighting. This makes your summons nearly unkillable when pushing or taking Roshan.
Octarine Core
25% Spell Lifesteal
Octarine Core Details
- Cost: 5150 gold
- Spell Lifesteal: 25% spell lifesteal (heals from ability damage)
- Cooldown Reduction: 25% cooldown reduction on all abilities and items
- Bonus Stats: +425 HP, +425 mana, +6 HP regen, +6 mana regen, +30% mana regen amp
- Best For: Intelligence cores, ability-based heroes, heroes with low cooldown spells
- Synergy: Amazing on Zeus, Lina, Tinker, Necrophos, Queen of Pain
Octarine Core Power Spike
Octarine Core is a late game power spike for casters. The combination of cooldown reduction and spell lifesteal transforms you from a burst damage dealer into a sustained damage threat who can't be killed. Heroes like Lina and Zeus become nearly immortal with Octarine, spamming abilities and healing back any damage taken.
Paladin Sword (Neutral Item)
22% Lifesteal
Paladin Sword Details
- Item Tier: Tier 4 Neutral Item (35:00-60:00 game time)
- Lifesteal: 22% attack lifesteal
- Bonus Stats: +12 all attributes, +12 attack damage
- Free Lifesteal: Doesn't take an inventory slot (neutral item slot)
- Best For: Carries who don't want to buy Satanic but need lifesteal
- Stacks: Stacks with other lifesteal items
Pro Tip: Paladin Sword Value
Paladin Sword is one of the best Tier 4 neutral items for carries. It provides 22% lifesteal for free, allowing you to skip Morbid Mask or Mask of Madness and rush other items like Daedalus or BKB. The all-stats bonus also makes it universally good on any carry hero.
Lifesteal Items Quick Comparison
| Item | Cost | Lifesteal % | Special Feature | Best Use Case |
|---|---|---|---|---|
| Morbid Mask | 900g | 15% | Cheap component | Early farming sustain |
| Mask of Madness | 1775g | 20% | +110 AS active (silenced) | Farm acceleration |
| Vladmir's Offering | 2650g | 18% (aura) | Team aura + damage | Team fights, summons |
| Satanic | 5050g | 30% (200% active) | 200% lifesteal for 5s | Late game survivability |
| Paladin Sword | Free (neutral) | 22% | +12 all stats | Free carry lifesteal |
| Octarine Core | 5150g | 25% (spell) | 25% CDR | Casters, ability spam |
Hero Lifesteal Abilities
Lifestealer - Feast
Ability: Feast (Passive)
Lifesteal: 1.25%/1.75%/2.25%/2.75% of enemy max HP per hit
Built-in lifesteal that scales with enemy HP. Extremely powerful against tanky heroes and Roshan. Heals more against high HP enemies.
Wraith King - Vampiric Spirit
Ability: Vampiric Spirit (Active Skeleton + Passive Aura)
Lifesteal: 15%/25%/35%/45% lifesteal aura
Provides lifesteal aura to Wraith King and nearby allies. One of the strongest lifesteal abilities in the game. Allows entire team to sustain in fights.
Anti-Mage - Counterspell (Aghanim's Shard)
Shard Upgrade: Counterspell Lifesteal
Lifesteal: 50% lifesteal for 1.25 seconds after reflecting spell
Grants massive burst lifesteal after successfully reflecting a spell. Synergizes with Anti-Mage's high attack speed for instant HP recovery.
Ursa - Fury Swipes
Ability: Fury Swipes (Passive)
Lifesteal Synergy: Stacks with lifesteal items
Fury Swipes increases damage per hit on the same target. When combined with lifesteal, Ursa heals exponentially more with each consecutive attack on the same enemy.
Faceless Void - Time Lock
Ability: Time Lock (Passive)
Lifesteal Synergy: Bonus bash damage lifesteals
Time Lock bash bonus damage counts for lifesteal calculation. Combined with Mask of Madness or Satanic, Void heals significantly from bash procs.
Dawnbreaker - Luminosity
Ability: Luminosity (Passive)
Healing: Heals allies in AoE after 3 attacks
Not technically lifesteal, but provides sustain for Dawnbreaker and allies. Works well with lifesteal items for double sustain mechanics.
Huskar - Burning Spear
Ability: Burning Spear (Toggle)
Lifesteal Synergy: Costs HP but lifesteals
Burning Spear costs HP per attack but the physical damage component lifesteals. With high lifesteal, Huskar can sustain through Burning Spear cost.
Slark - Essence Shift
Ability: Essence Shift (Passive)
Lifesteal Synergy: Steals stats, increases damage and lifesteal
Essence Shift steals agility (increases damage). More damage means more lifesteal healing. Slark becomes exponentially harder to kill with lifesteal in extended fights.
Pro Tip: Combining Hero Abilities with Lifesteal Items
Heroes with built-in damage amplification or HP-based mechanics synergize exceptionally well with lifesteal items. Lifestealer, Ursa, and Slark become nearly unkillable when they combine their abilities with Satanic or Mask of Madness. Always consider how your hero's abilities interact with lifesteal when itemizing.
Lifesteal Stacking Rules
Lifesteal Stacking Formula
Total Lifesteal % = Lifesteal Source 1 + Lifesteal Source 2 + ... + Lifesteal Source N
Multiple sources of attack lifesteal stack additively. Spell lifesteal does not stack (only highest source applies).
Attack Lifesteal Stacking
Attack lifesteal from multiple sources stacks additively, meaning the percentages are added together. This allows you to build multiple lifesteal items for increased sustain.
Common Lifesteal Stacking Combinations
| Item Combination | Total Lifesteal | Cost | Practical? |
|---|---|---|---|
| Satanic (30%) + Morbid Mask (15%) | 45% | 5950g | No - waste of slot |
| Satanic (30%) + Vlads Aura (18%) | 48% | 7700g total | Yes - team benefit |
| Mask of Madness (20%) + Vlads Aura (18%) | 38% | 4425g total | Yes - good mid game |
| Morbid Mask (15%) + Vlads Aura (18%) | 33% | 3550g total | Yes - budget option |
| Paladin Sword (22%) + Satanic (30%) | 52% | 5050g + free | Yes - best late game |
| WK Aura (45%) + Satanic (30%) | 75% | Hero ability + item | Yes - extremely powerful |
Lifesteal Stacking Key Points:
- Additive Stacking: All attack lifesteal sources add together (30% + 18% = 48% total)
- No Cap: There's no maximum lifesteal percentage (you can theoretically reach 100%+)
- Vlads is Unique: Vladmir's Offering is the only lifesteal item that provides team benefit
- Multiple Vlads Don't Stack: Only one Vlads aura applies per team
- Hero Abilities Stack: Hero lifesteal abilities (Lifestealer Feast, WK aura) stack with items
- Spell Lifesteal Doesn't Stack: Multiple Octarine Cores don't stack spell lifesteal
Pro Tip: When to Stack Lifesteal
Stacking lifesteal is generally not worth it unless you get it for free (Paladin Sword neutral item + Satanic, or teammate building Vlads). The item slot is usually better spent on damage, attack speed, or defensive items. The exception is if you're playing a hero that specifically benefits from extreme lifesteal (Ursa, Lifestealer, Wraith King).
Diminishing Returns: While lifesteal stacks linearly, the actual benefit has diminishing returns. Going from 0% to 30% lifesteal is a massive power spike. Going from 30% to 60% lifesteal is less impactful because you're already healing so much. Focus on damage and attack speed instead of stacking more lifesteal.
Satanic Active Usage
Satanic Active - Unholy Rage
200% Lifesteal for 5 Seconds
Unholy Rage Mechanics
- Lifesteal Boost: Increases lifesteal from 30% to 200% for 5 seconds
- Cooldown: 35 seconds
- Duration: 5 seconds
- Healing Potential: With 500 damage and 2 attacks/second, heals 2000 HP/second
- Dispellable: No, cannot be dispelled
- Interaction: Stacks with all other lifesteal sources
When to Use Satanic Active
- Low HP in Fight: Use when you're at 20-50% HP and can safely attack
- After Enemy Stuns: Wait for enemy stuns/silences to expire before activating
- Against Physical Burst: Use to tank through enemy physical damage dealers
- Tower Dives: Activate before diving to sustain through tower damage
- Roshan: Use to quickly heal while taking Roshan (be careful of Spell Block)
- Bait Cooldowns: Force enemies to use ultimates/disables to kill you
Pro Tip: Satanic Active Timing
The optimal timing for Satanic active is when you're at 30-40% HP and enemy team has used their major stuns. If you activate too early (at 80% HP), you waste most of the healing. If you activate too late (at 10% HP), you might die before getting attacks off. The sweet spot is medium HP with freedom to attack for 3-5 seconds.
Satanic Active Examples
Scenario 1: Low HP Comeback
Situation: You're at 500/2500 HP in a team fight. Enemy carry is attacking you.
Without Satanic Active: 30% lifesteal, healing 150 HP/attack. Takes 14 attacks to reach full HP.
With Satanic Active: 200% lifesteal, healing 1000 HP/attack. Takes 2 attacks to reach full HP.
Result: Satanic active lets you go from near-death to full HP in 1 second (2 attacks), completely turning the fight. Enemies are forced to disengage or use major cooldowns.
Scenario 2: Roshan Fight
Situation: Taking Roshan, enemy team is approaching and you're at 40% HP.
Decision: Activate Satanic active to quickly heal to full HP before enemy team arrives.
Result: In 3 seconds of attacking Roshan with 200% lifesteal, you heal from 1000 HP to 2500 HP, ready to fight enemy team at full HP.
Analysis: Using Satanic active before fights (on Roshan or jungle creeps) can prepare you for incoming fights. Don't waste it - use it strategically.
Scenario 3: Tower Dive
Situation: Diving enemy tier 3 tower to kill retreating heroes.
Strategy: Activate Satanic before diving. Tower deals 200 damage per hit, but you heal 1000 HP per attack.
Result: You can tank 5-6 tower hits while killing enemies, healing faster than tower damages you.
Analysis: Satanic active allows ultra-aggressive plays that would normally be suicidal. Use it to secure kills that seem impossible.
Common Satanic Mistakes
- Using Too Early: Activating at 90% HP wastes most of the healing potential
- Using While Stunned: If you're about to get chain-stunned, wait until stuns expire
- Using Against Healing Reduction: Spirit Vessel and Shiva's reduce your Satanic healing significantly
- Using Against Kiting: If enemies can kite you (Sniper, Drow), you can't attack and Satanic is wasted
- Forgetting Cooldown: Satanic has 35s CD - don't waste it on small fights when big fight is coming
- Not Using At All: Many players forget to activate Satanic. USE IT - it's one of the strongest actives!
Counters to Lifesteal
Spirit Vessel
-45% Healing
Spirit Vessel Details
- Cost: 2825 gold
- Active - Soul Release: Deals damage over time to enemies and reduces healing by 45%
- Duration: 7 seconds
- Cooldown: 7 seconds
- Best Against: High lifesteal carries (Satanic users), healing heroes (Alchemist, Necrophos, Dazzle)
- Stacks: Multiple Spirit Vessels don't stack (highest reduction applies)
Pro Tip: Spirit Vessel Against Satanic
Spirit Vessel is the single best counter to Satanic. When an enemy carry activates Satanic for 200% lifesteal, immediately use Spirit Vessel. This reduces their 200% lifesteal to 110% lifesteal (45% reduction), making them far less unkillable. Always have Spirit Vessel ready when fighting Satanic carriers.
Shiva's Guard
-45% Healing + Attack Speed Slow
Shiva's Guard Details
- Cost: 4600 gold
- Passive Aura: -45% healing reduction in 1200 radius
- Attack Speed Slow: -35 attack speed to enemies in aura
- Active - Arctic Blast: Deals 200 magic damage in AoE, slows movement speed by 40%
- Counter to Lifesteal: Reduces healing AND attack speed (double counter to lifesteal)
- Best On: Tanky initiators, frontline cores who jump into enemy carry
Why Shiva's Counters Lifesteal
Shiva's Guard counters lifesteal in two ways:
- Healing Reduction: -45% healing means lifesteal heals less
- Attack Speed Slow: -35 attack speed means fewer attacks = less total healing
- Movement Slow: Arctic Blast active slows enemies, making it harder for them to attack
- Combined Effect: A Satanic user in Shiva's aura heals 45% less, attacks 35% slower, and gets kited easier
Other Lifesteal Counters
Various Effects
Ancient Apparition - Ice Blast
Ultimate: Ice Blast
Effect: Prevents ALL healing (100% healing reduction)
The ultimate lifesteal counter. Ice Blast completely disables lifesteal, healing abilities, and HP regeneration. Enemies below 12-15% HP shatter and die instantly.
Eye of Skadi
Cost: 5300 gold
Effect: -40% healing reduction on attack
Skadi's Cold Attack reduces enemy healing by 40% and slows movement speed. Works well against lifesteal carries. The slow also makes it harder for them to chase and attack.
Bloodseeker - Rupture
Ultimate: Rupture
Effect: Prevents healing below 25% HP
Rupture prevents lifesteal from healing enemies below 25% HP threshold. Enemies can't lifesteal their way out of lethal range.
Disables & Stuns
Effect: Prevent attacking
Stuns, silences, disarms, and roots prevent enemies from attacking. No attacks = no lifesteal healing. Chain stuns are extremely effective against Satanic users.
Silver Edge
Cost: 5450 gold
Effect: Break (disables passive abilities)
Silver Edge break disables passive lifesteal abilities like Lifestealer's Feast and Wraith King's Vampiric Spirit aura. Doesn't disable item lifesteal.
Armor Reduction
Items: Desolator, Solar Crest, Assault Cuirass
Effect: Reduces enemy damage output
While not a direct counter, armor reduction on enemy carry reduces their damage output, which reduces lifesteal healing. Less damage = less lifesteal.
Ethereal Blade
Cost: 4700 gold
Effect: Disarm (can't attack while ethereal)
Ethereal Blade disarms the target for 3 seconds. During this time, they cannot attack or lifesteal. Great for bursting down Satanic users with magic damage.
Kiting & Mobility
Strategy: Stay out of attack range
Heroes like Sniper, Drow, Windranger can kite melee carries with lifesteal. If they can't reach you to attack, they can't heal. Force Staff, Blink, Hurricane Pike enable kiting.
Best Counter Strategy Against Lifesteal
To effectively counter lifesteal carries, use a combination of these strategies:
- Healing Reduction: Buy Spirit Vessel or Shiva's Guard to reduce lifesteal effectiveness by 45%
- Burst Damage: Kill them before they can attack and heal (chain stuns + burst combos)
- Disable Lock: Chain stuns and silences prevent them from attacking or using Satanic active
- Kiting: Stay out of attack range using mobility items and positioning
- Focus Fire: All 5 heroes focus the lifesteal carry to burst them down quickly
- Ancient Apparition: If enemy has multiple lifesteal heroes, consider picking AA to completely shut down healing
Warning: A fed carry with Satanic is extremely difficult to kill without proper itemization. If you see the enemy carry building towards Satanic, start building Spirit Vessel or Shiva's Guard early. Waiting until Satanic is completed makes it much harder to counter.
Lifesteal Quick Reference
Attack Lifesteal
Physical Damage
Heals from right-clicks
Spell Lifesteal
Ability Damage
Octarine Core 25%
Satanic Active
200%
5 seconds, 35s CD
Lifesteal Stacking
Additive
All sources stack
Spirit Vessel
-45%
Healing reduction
Ice Blast
-100%
No healing allowed
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